01 - Introduction
Unreal Landscapes 101
This series covers all steps necessary to produce convincing landscape in Unreal Engine:
- Template to create heightmaps with Quadspinner Gaea
- Template to create a 3D map in Blender
- Options to import real world landscapes
- A modern Landscape Material
- Usage of PCG (Procedural Content generation) in various aspects to fill the landscape
As always, I will try to make all content as easy as possible with templates and shortcuts.
tip
All assets used in the series are downloadable from https://bit.ly/Landscapes101. A video playlist (german version) is available to organize all tutorials. Everything demonstrated in the video series To mirror GDrive folders to your local drive, you can use this script!
Content of this series
Part | Topic | Status | Video | Supporting |
---|---|---|---|---|
01 | Introduction | published | - | this page |
02 | Producing Heightmaps - Quadspinner Gaea in 10 Minutes - Coloring and HeightMaps | planned | - | - |
03 | Landscape Materials - What options do we need - what are obsolete? | planned | - | - |
04 | Heightmap Import - Resolution, Tiling and Scaling | planned | - | - |
05 | Procedural Content Generation (PCG) and Heightmaps | planned | - | - |
06 | PCG - A more complex Graph | planned | - | - |
07 | Walk your map - how to integrate current Unreal Game Animation framework | planned | - | - |
Along that way, I expect that the one or other topic might be added - mostly steered by questions from the community - so if you have remarks or requests, leave a comment on any video of the series.