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Release - Landscapes 101 - Part 01

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Release - Landscapes 101 - Part 01

I just released the first part of a landscape series with to goal to model landscaape, import them to Unreal and add content to it automatically. The first part of series (german version) creates a complete landscape in Quadspinner Gaea in 15 minutes using a template.

Content of the series This series (https://bit.ly/Landscape101_en) covers all the steps necessary to create convincing landscapes in the Unreal Engine:

  • Template for creating heightmaps with Quadspinner Gaea
  • Template for creating a 3D map in Blender
  • Options for importing landscapes from the real world
  • A modern landscape material
  • Use of PCG (Procedural Content Generation) in different aspects to fill the landscape