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Unreal Plugin Compile

· 2 min read

Tiny roboter on a piece of paper

Powershell script to recompile a plugin

This script will start the RunUAT.bat file filled with parameters to compile the plugin. Copy into a *.ps1 file, modify the parameter '$pathToEngine' and run in the director of the plugin.

You will need a working Visual Studio Installation to have the make file in your path.